We already have a solution, but it needs to be tested first to make sure that it won’t harm the game’s performance. We’re currently planning to fix the problem as it affects the sequential firing mode (continuously holding down of the left mouse button) specifically in Update 0.11.2. In fact, it has nothing to do with commander skills, upgrades, or other modifiers - it is part of the basic firing mechanics of the game, and it works the same way for everyone. The problem arises due to the way data is exchanged between the server and each player’s computer during a battle. In other words, if you play a ship with a rapid-firing main battery and shoot continuously (either by holding down the left mouse button or constantly tapping it), you might notice that the rate of fire will begin to slow down. If the guns are fired at irregular time intervals or if a ship has a slower reload time altogether the issue is hardly noticeable. The faster the reload speed on the ship, the more noticeable the issue is. Namely, it affects ships with fast main battery reload speeds when they use the sequential fire mode, or simply when they are constantly firing and re-firing their guns the instant they reload. The issue in question causes ships to have a lower rate of fire than intended. We’d like to share some important information about an issue which has recently been discussed in the community.
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